We do get a lot of character beats, and while Fran and Penelo remain mostly underdeveloped, Ashe and Balthier do get a lot added to their personal arcs here, which is good since so much was dedicated to Vaan and Basch previously. ![]() There’s so much to see and do, that I didn’t really have a problem skipping out on story, although it wasn’t absent. The Mosphoran Highwaste is one of the more interesting places in the game, and Phon Coast might be the best beach in Final Fantasy. On the other hand, there’s a lot of really gorgeous scenery, and it shows the bio-dynamism of the games environments. This is one of the places I, personally, have gotten bored at and took a couple of months before soldiering through, and I know it’s where a lot of other people stop at. It was pretty fun from a gameplay perspective, since I was constantly switching around PCs and getting into all sorts of trouble via the Clan Centurio side quest, but it also meant the story sort of fell off. Between Judge Bergan and getting to Archades, there’s a huge trek across all of rural Arcadia. Expecting to get something completely unique like XV’s Nagarani on what was really a PS2 game isn’t fair, so I have to commend the art team for doing such a splendid job on giving each mark, enemy and boss a unique look, even if it’s just a palette swap.Īnother reason for a lack of updates is that I reached the biggest lull in the story. ![]() Sure, Marlith up there is a bit boring, but she’s really the exception. This was one of the first high end Final Fantasy games, and because the PlayStation 2 could only handle so much, and the DVDs could hold only so much space, Final Fantasy XII has a lot of reused character models and palette swaps, and they manage to make them look really good. What does impress me is how well they’re able to use the character models to portray different games. It’s totally in line with Raithwall bringing peace through nuking the shit out of everyone. It’s cool, because it ties in with one of the themes of the powerful abusing the powerless, since one of the reason these monsters are out roaming the world is because the kings of eld forgot about them when new, shiny technology showed up. One of my favorite bits of trivia is that the Bagolys, which are the Final Fantasy XII and XIV equivalent to owlbears, were created by wizards to be aerial troops, and had a level of sentience and sapience that was sapped from them when they weren’t needed, thanks to the invention of airships. The writers really thought through what each monster really means and how they connect, and how very cool a fantasy world Ivalice is. While some of the Marks and Elite Marks are references to other Final Fantasy games, and a few are just straight up bosses from other Final Fantasy games, it’s interesting to see how well integrated they are into the lore of Ivalice. Most of the sidequests here fall into the Clan Centurio stuff, and what’s interesting is how much cool world building they do. There are so many cool things to do and see in Ivalice that I’m glad I’m finally getting to see it in full 1080p glory. ![]() Final Fantasy XII is one of my favorite games of all time, and there are whole sections of the game I’ve more or less glossed over because it was too much work. However, because I’ve been taking down marks, I’ve seen huge sections of the game I’ve never seen before. ![]() This one is a long time coming, mostly because I’ve spent a lot of time taking down marks and elite marks (and maybe playing a bit of Dragon Ball FighterZ), and I haven’t really pushed too far into the story.
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